Heavenly Tower · Infernal Tower · 37/50
Energy200
Clear XP3,800
Base HP1,200,000
Map length3,500
Max enemies20
Spawn interval0.03s
Enemy traits AkuFloatingDarkRedTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 1 | 100% | 452,000 | 10,200 | 0.07s | — |
| | 1 | 1000% | 999,990 | 22,500 | 10s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 1200% | 60,000 | 24,000 | Immediately | 26.67–33.33s |
| | Unlimited | 600% | 49,200 | 16,800 | Immediately | 26.67–33.33s |
| | 6 | 300% | 255,000 | 20,604 | Immediately | 30–33.33s |
| | 1 | 100% | 669,000 | 17,200 | Immediately | — |
| | 1 | 100% | 3,560,000 | 22,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catseye [Special] ×3 First clear only 20%
Catseye [Rare] ×3 First clear only 20%
Catseye [Super Rare] ×3 First clear only 20%
Catseye [Uber Rare] ×3 First clear only 20%
Catseye [Legend] ×3 First clear only 20%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.