Heavenly Tower · Infernal Tower · 36/50
Energy200
Clear XP3,800
Base HP1,020,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits ZombieTraitlessDarkRelic
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 3 | 400% | 160,000 | 2,600 | 33.33s | 26.67s |
| | 4 | 100% | 700,000 | 2,900 | 0.07s | 33.33s |
| | 1 | 300% | 126,000 | 24,000 | 33.33s | — |
| | Unlimited | 300% | 126,000 | 24,000 | 73.33s | 53.33–60s |
| | 20 | 1200% | 60,000 | 24,000 | 13.33s | 6.67–13.33s |
| | 10 | 100% | 75,000 | 12,000 | 16.67s | 13.33–26.67s |
| | 1 | 100% | 1,360,000 | 9,000 | 66.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 10 | 1200% | 60,000 | 24,000 | Immediately | 0.67–3.33s |
| | 5 | 100% | 75,000 | 12,000 | Immediately | 0.67–3.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Bricks ×5 First clear only 13%
Feathers ×5 First clear only 13%
Coal ×5 First clear only 13%
Sprockets ×5 First clear only 13%
Gold ×5 First clear only 13%
Meteorite ×5 First clear only 13%
Beast Bones ×5 First clear only 13%
Ammonite ×5 First clear only 9%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.