Heavenly Tower · Infernal Tower · 35/50

Energy200
Clear XP3,800
Base HP1,050,000
Map length4,800
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessAku

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Dolphina 3 100% 450,000 7,500 3.33s 33.33s
Manic Island Cat 1 100% 227,000 10,200 Start
Trolly Blogger 20 300% 1,500 600 Start 3.33s
Manic Island Cat 5 100% 227,000 10,200 33.33s 33.33s
Manic Island Cat 5 100% 227,000 10,200 34s 33.33s
Manic Island Cat 5 100% 227,000 10,200 34.67s 33.33s
Dolphina 6 100% 450,000 7,500 100s 16.67–23.33s
Trolly Blogger 20 300% 1,500 600 60s 3.33s
Trolly Blogger Unlimited 300% 1,500 600 120s 6.67s
Manic Island Cat 2 100% 227,000 10,200 100s 50s
Manic Island Cat 2 100% 227,000 10,200 101s 50s
Manic Island Cat 2 100% 227,000 10,200 101.67s 50s
Manic Island Cat 1 100% 227,000 10,200 135.67s
Condemned Peng 6 500% 161,250 21,000 50s 26.67–30s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 1 type
Condemned Peng 1 500% 161,250 21,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.