Heavenly Tower · Infernal Tower · 19/50

Energy150
Clear XP2,850
Base HP930,000
Map length4,000
Max enemies9
Spawn interval0.03s
Enemy traits AngelRelicRedFloatingMetalTraitlessDark

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Angelic Sleipnir 1 100% 363,000 2,247 Start
Gabriel Unlimited 300% 39,000 4,650 3.33s 10–16.67s
Relic Doge 1 100% 75,000 12,000 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Shy Boy 2 1400% 490,000 7,000 Immediately 0.67s
Relic Doge Unlimited 100% 75,000 12,000 Immediately 20–26.67s
Metal Doge 3 200% 60 4,000 Immediately 0.67s
Bore Boss 1 250% 1,000,000 12,092 Immediately
Once base HP ≤ 80% 5 types
Metal Doge 15 200% 60 4,000 Immediately 2–2.67s
Loris 1 100% 360,000 6,000 Immediately
Gentleman Bros. Boss 1 200% 1,500,000 8,000 Immediately
Bun Bun Black 1 300% 2,333,331 17,991 Immediately
Relic Doge 4 100% 75,000 12,000 Immediately 2–4s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.