Colosseum Stages · Otherworld Colosseum · 5/5
Energy200
Clear XP3,800
Base HP2,200,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits DarkZombieBehemothFloating
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 4 | 1200% | 60,000 | 24,000 | 6.67s | 20–26.67s |
| | 3 | 300% | 45,000 | 15,000 | 16.67s | 20–26.67s |
| | 1 | 300% | 525,000 | 19,491 | 20s | — |
| Once base HP ≤ 99% 7 types | ||||||
| | 2 | 300% | 525,000 | 19,491 | Immediately | 46.67–53.33s |
| | 1 | 100% | 2,900,000 | 30,000 | Immediately | — |
| | Unlimited | 1200% | 60,000 | 24,000 | after 3.33s | 10–20s |
| | 4 | 200% | 150,000 | 270,000 | after 3.33s | 53.33–60s |
| | 2 | 150% | 630,000 | 19,500 | after 6.67s | 80s |
| | 3 | 300% | 300,000 | 23,991 | after 13.33s | 73.33–80s |
| | 2 | 300% | 360,000 | 15,000 | after 61.33s | 46.67–48s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.