Colosseum Stages · Otherworld Colosseum · 4/5
Energy200
Clear XP3,800
Base HP2,400,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits RelicRedDarkBehemothFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 30 | 150% | 112,500 | 18,000 | 6.67s | 26.67–33.33s |
| | 1 | 4000% | 600,000 | 20,000 | 10s | — |
| | 1 | 100% | 321,234 | 11,234 | 26.67s | — |
| Once base HP ≤ 99% 7 types | ||||||
| | 2 | 150% | 112,500 | 18,000 | Immediately | 26.67–33.33s |
| | 1 | 100% | 1,600,000 | 8,000 | Immediately | — |
| | 3 | 100% | 321,234 | 11,234 | Immediately | 66.67s |
| | 1 | 100% | 1,800,000 | 31,850 | Immediately | — |
| | 1 | 100% | 800,000 | 11,111 | after 6.67s | — |
| | 2 | 4000% | 600,000 | 20,000 | after 33.33s | 46.67–53.33s |
| | 2 | 4000% | 60,000 | 4,800 | after 53.33s | 66.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.