Colosseum Stages · Otherworld Colosseum · 1/5
Energy200
Clear XP3,800
Base HP1,000,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingRedAku
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 4000% | 3,600 | 320 | 6.67s | 10–13.33s |
| | 3 | 100% | 19,000 | 15,000 | 8.67s | 13.33–16.67s |
| | 2 | 4000% | 120,000 | 40,000 | 18.67s | 30–33.33s |
| Once base HP ≤ 99% 6 types | ||||||
| | 1 | 1600% | 1,599,984 | 32,000 | Immediately | — |
| | 3 | 1600% | 560,000 | 8,000 | Immediately | 26.67–30s |
| | 2 | 100% | 452,000 | 10,200 | after 3.33s | 56.67–60s |
| | 2 | 1000% | 600,000 | 30,000 | Immediately | 66.67–70s |
| | Unlimited | 300% | 96,750 | 12,600 | Immediately | 20–23.33s |
| | 8 | 100% | 19,000 | 15,000 | after 10s | 13.33–16.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.