Behemoth Culling Stages · Jinfore Volcano · 18/20

Energy250
Clear XP7,500
Base HP1,290,000
Map length4,400
Max enemies20
Spawn interval0.03s
Enemy traits AkuDarkTraitlessBehemothRelic

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Miz Devil Unlimited 300% 900 3,750 6.67s 23.33–26.67s
Doge Dark Unlimited 1200% 60,000 24,000 8s 16.67–20s
Wild Doge 2 200% 110,000 33,000 16.67s 30–33.33s
Le'boin 1 8000% 320,000 52,320 20s
Devil Wife 3 500% 47,500 40,000 20s 66.67–70s
Ragin' Gory 1 150% 481,851 16,851 26.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Wild Doge Unlimited 200% 110,000 33,000 Immediately 53.33–56.67s
Le'boin 2 8000% 320,000 52,320 Immediately 80–83.33s
Elephantidae Papaou Boss 1 100% 2,000,000 13,000 Immediately
Ragin' Gory 2 150% 481,851 16,851 after 13.33s 23.33–26.67s
Ancient Magamojoe 1 100% 2,200,000 35,000 after 33.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.