Behemoth Culling Stages · Jinfore Volcano · 17/20

Energy250
Clear XP7,500
Base HP1,270,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits AlienTraitlessBehemothDarkFloatingZombieAku

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Shibalien Unlimited 4000% 36,000 6,000 3.33s 6.67–10s
Wild Doge 3 200% 110,000 33,000 10s 40–43.33s
Kroxo Unlimited 2400% 72,000 21,600 20s 20–23.33s
Ragin' Gory 1 150% 481,851 16,851 23.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 9 types
Cumulus Gallus Boss 1 100% 1,770,000 20,000 Immediately
Ragin' Gory 2 150% 481,851 16,851 Immediately 113.33–116.67s
Lophiiformes Angaburu 2 150% 630,000 19,500 Immediately 80–83.33s
Shibalien Unlimited 4000% 36,000 6,000 Immediately 3.33–6.67s
Wild Doge Unlimited 200% 110,000 33,000 after 3.33s 43.33–46.67s
Condemned Peng 8 500% 161,250 21,000 after 3.33s 30–33.33s
Kroxo Unlimited 2400% 72,000 21,600 after 6.67s 3.33–6.67s
Shibalien 4 4000% 36,000 6,000 after 6.67s 43.33–46.67s
Suidae Piggicus 1 100% 980,000 4,500 after 33.33s
Vermilingua Rangmaster 1 100% 950,000 28,000 after 33.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.