Behemoth Culling Stages · Jinfore Volcano · 16/20
Energy250
Clear XP7,500
Base HP1,250,000
Map length5,800
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessDarkFloatingAlienBehemothAkuRed
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 2 | 700% | 210,000 | 3,220 | Start | 20–23.33s |
| | 4 | 1200% | 60,000 | 24,000 | 10s | 20–23.33s |
| | 2 | 2400% | 426,648 | 18,648 | 26.67s | 133.33–136.67s |
| | 3 | 400% | 160,000 | 12,492 | 26.67s | 33.33–36.67s |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 200% | 110,000 | 33,000 | Immediately | 23.33–26.67s |
| | Unlimited | 1200% | 60,000 | 24,000 | Immediately | 26.67–30s |
| | 1 | 200% | 2,000,000 | 102,000 | Immediately | — |
| | 5 | 400% | 160,000 | 12,492 | Immediately | 36.67–40s |
| | 1 | 100% | 1,600,000 | 8,000 | after 26.67s | — |
| | 2 | 400% | 160,000 | 12,492 | after 73.33s | 73.33–76.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 18.7%
Red Behemoth Stone 18.7%
Blue Behemoth Stone 18.7%
Green Behemoth Stone 18.7%
Yellow Behemoth Stone 25.2%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.