Behemoth Culling Stages · Ashvini Desert · 1/20
Energy150
Clear XP4,500
Base HP400,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothDark
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 100% | 55,000 | 16,500 | 10s | — |
| | 1 | 100% | 55,000 | 16,500 | 33.33s | — |
| | 1 | 100% | 60,000 | 3,000 | 33.33s | — |
| | 1 | 200% | 80,000 | 1,114 | 40s | — |
| | 1 | 100% | 55,000 | 16,500 | 56.67s | — |
| | 1 | 100% | 55,000 | 16,500 | 66.67s | — |
| | 5 | 100% | 55,000 | 16,500 | 73.33s | 13.33–16.67s |
| | 1 | 100% | 40,000 | 3,123 | 83.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 100% | 55,000 | 16,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 3%
Red Behemoth Stone 3%
Blue Behemoth Stone 7%
Green Behemoth Stone 7%
Gold 40%
Beast Bones 40%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.