Behemoth Culling Stages · Ashvini Desert · 2/20
Energy150
Clear XP4,500
Base HP450,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits RedTraitlessBehemothDark
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 2 | 1200% | 18,000 | 1,440 | 8.67s | 26.67s |
| | 1 | 100% | 55,000 | 16,500 | 13.33s | — |
| | 1 | 100% | 55,000 | 16,500 | 26.67s | — |
| | 1 | 100% | 175,000 | 6,497 | 40s | — |
| | 1 | 100% | 55,000 | 16,500 | 43.33s | — |
| | 2 | 100% | 175,000 | 6,497 | 113.33s | 33.33s |
| | 15 | 100% | 55,000 | 16,500 | 120s | 10–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 100% | 1,200,000 | 19,500 | Immediately | — |
| | 1 | 100% | 55,000 | 16,500 | Immediately | — |
| | 4 | 1200% | 18,000 | 1,440 | Immediately | 20–23.33s |
| | 2 1×2 | 1000% | 40,000 | 2,500 | Immediately | 0.07s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 4.5%
Red Behemoth Stone 4.5%
Blue Behemoth Stone 10.5%
Green Behemoth Stone 10.5%
Gold 35%
Beast Bones 35%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.