Behemoth Culling Stages · Hidden Forest of Gapra · 20/20

Energy250
Clear XP7,500
Base HP1,800,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessAkuFloatingBehemothRelic

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Squire Rel Unlimited 4000% 3,200 1,200 6.67s 5.33–8.67s
Aku Doge 3 500% 22,500 11,000 10s 40–43.33s
Devil Wife 7 500% 47,500 40,000 18.67s 33.33–36.67s
Ensanglion the Calamity Boss 1 100% 2,800,000 200,000 33.33s
Squire Rel 5 4000% 3,200 1,200 33.33s 36.67s
Squire Rel 5 4000% 3,200 1,200 34.67s 36.67s
Squire Rel 5 4000% 3,200 1,200 36s 36.67s
Squire Rel Unlimited 4000% 3,200 1,200 37.33s 10–13.33s
Sir Rel 2 100% 50,000 12,500 73.33s 166.67–200s
Aku Gory 2 200% 170,000 13,736 110s 56.67–60s
Aku Doge Unlimited 500% 22,500 11,000 146.67s 53.33–56.67s
Haniwanwan 1 100% 300,000 20,000 190s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 75% 2 types
Aku Gory 2 200% 170,000 13,736 Immediately 13.33–16.67s
Aku Doge 2 500% 22,500 11,000 Immediately 10–56.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.