Into the Future · ItF Ch.2 · 12/48
Base HP37,500
Map length3,600
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessAlienRed
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 10 | 600% | 540 | 48 | Start | 10–20s |
| | 2 | 600% | 540 | 48 | 5.33s | 4–8s |
| | 10 | 600% | 600 | 90 | 10.67s | 10–20s |
| | 2 | 600% | 1,200 | 120 | 23.33s | 4–8s |
| | Unlimited | 600% | 7,800 | 480 | 26.67s | 26.67–40s |
| | 5 | 250% | 2,250 | 375 | 40s | 33.33–50s |
| | 1 | 600% | 15,000 | 900 | 51.33s | — |
| | Unlimited | 200% | 20,000 | 2 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | Unlimited | 600% | 1,200 | 120 | Immediately | 8.33–16.67s |
| Once base HP ≤ 90% 1 type | ||||||
| | 1 | 250% | 22,500 | 750 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.