Into the Future · ItF Ch.2 · 13/48
Base HP48,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | Unlimited | 600% | 600 | 90 | 10s | 5–16.67s |
| | Unlimited | 600% | 540 | 48 | 15s | 5–16.67s |
| | Unlimited | 600% | 3,000 | 300 | 30s | 13.33–26.67s |
| | 1 | 600% | 90,000 | 3,000 | 40s | — |
| | Unlimited | 600% | 480 | 180 | 46.67s | 10–20s |
| | 2 | 600% | 24,000 | 3,924 | 60s | 60s |
| | 3 | 600% | 3,000 | 300 | 73.33s | 26.67s |
| | 3 | 600% | 3,000 | 300 | 76.67s | 26.67s |
| | 3 | 600% | 3,000 | 300 | 80s | 26.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 600% | 90,000 | 3,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.