Into the Future · ItF Ch.2 · 13/48

Base HP48,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Snache Unlimited 600% 600 90 10s 5–16.67s
Doge Unlimited 600% 540 48 15s 5–16.67s
B.B.Bunny Unlimited 600% 3,000 300 30s 13.33–26.67s
One Horn 1 600% 90,000 3,000 40s
Squire Rel Unlimited 600% 480 180 46.67s 10–20s
Le'boin 2 600% 24,000 3,924 60s 60s
B.B.Bunny 3 600% 3,000 300 73.33s 26.67s
B.B.Bunny 3 600% 3,000 300 76.67s 26.67s
B.B.Bunny 3 600% 3,000 300 80s 26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
One Horn 1 600% 90,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.