Enigma Stages · Hunter's Map IV · 1/5

Energy300
Clear XP5,700
Base HP1,300,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits RelicRedAlienTraitlessBehemoth

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Relic Doge 3 150% 112,500 18,000 6.67s 16.67–20s
One Horn 1 5000% 750,000 25,000 6.67s
Ginger Snache 4 500% 60,000 9,000 10s 13.33–16.67s
Mistress Celeboodle Unlimited 1500% 67,500 56,250 16.67s 66.67–70s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Cumulus Gallus Boss 1 100% 1,770,000 20,000 Immediately
Suidae Piggicus 4 100% 980,000 4,500 Immediately 30–33.33s
Ursamajor 3 1600% 480,000 16,000 Immediately 43.33–46.67s
Relic Doge 7 150% 112,500 18,000 Immediately 13.33–16.67s
Ginger Snache 4 500% 60,000 9,000 Immediately 20–23.33s
Relic Doge Unlimited 150% 112,500 18,000 after 3.33s 20–23.33s
Ginger Snache 7 500% 60,000 9,000 after 3.33s 23.33–26.67s
Relic Doge Unlimited 150% 112,500 18,000 after 6.67s 30–33.33s
Ginger Snache Unlimited 500% 60,000 9,000 after 6.67s 30–33.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 40% chance to open an EX stage.