Bad Instinct's Apex Summit Shrine (Merciless)
Frontier Shrine (Merciless)
Hunter's Map IV Purple Stone Forest IVEnigma Stages · Bad Instinct's Refuge · 1/1
Energy100
Clear XP1,900
Base HP800,000
Map length5,000
Max enemies7
Spawn interval0.03s
Enemy traits Aku
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 8 | 400% | 18,000 | 8,800 | 10s | 16.67–23.33s |
| | Unlimited | 500% | 12,500 | 12,500 | 6.67s | 6.67–13.33s |
| | 2 | 400% | 129,000 | 16,800 | 23.33s | 26.67s |
| Once base HP ≤ 99% 5 types | ||||||
| | 15 | 400% | 18,000 | 8,800 | Immediately | 16.67–23.33s |
| | 3 | 400% | 129,000 | 16,800 | after 20s | 26.67s |
| | 1 | 100% | 300,000 | 23,000 | Immediately | — |
| | 1 | 100% | 300,000 | 23,000 | after 66.67s | — |
| | 1 | 150% | 1,182,000 | 13,200 | Immediately | — |
| | 1 | 100% | 53,000 | 30,000 | after 26.67s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.