Enigma Stages · Bad Instinct's Refuge · 1/1

Energy100
Clear XP1,900
Base HP800,000
Map length5,000
Max enemies7
Spawn interval0.03s
Enemy traits Aku

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Aku Doge 8 400% 18,000 8,800 10s 16.67–23.33s
Cerberus Kids Unlimited 500% 12,500 12,500 6.67s 6.67–13.33s
Condemned Peng 2 400% 129,000 16,800 23.33s 26.67s
Once base HP ≤ 99% 5 types
Aku Doge 15 400% 18,000 8,800 Immediately 16.67–23.33s
Condemned Peng 3 400% 129,000 16,800 after 20s 26.67s
Midnite D. 1 100% 300,000 23,000 Immediately
Midnite D. 1 100% 300,000 23,000 after 66.67s
Medu-san Boss 1 150% 1,182,000 13,200 Immediately
Ackey 1 100% 53,000 30,000 after 26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 10%
  • Talent Orb 2.5%
  • Talent Orb 10%
  • Talent Orb 2.5%

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.