Enigma Stages · Hunter's Map IV · 2/5

Energy300
Clear XP5,700
Base HP1,310,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothZombieRelic

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
Elephantidae Papaou Boss 1 100% 2,000,000 13,000 3.33s
Zoge 1 300% 45,000 5,400 6.67s
Snache Unlimited 4000% 4,000 600 13.33s 10–13.33s
Jackie Peng Unlimited 4000% 52,000 3,200 13.33s 23.33–26.67s
Sir Rel 2 150% 75,000 18,750 20s 86.67–90s
Sir Rel 2 150% 75,000 18,750 30s 96.67–100s
Wild Doge 3 200% 110,000 33,000 40s 80–83.33s
Zoge Unlimited 300% 45,000 5,400 53.33s 93.33–96.67s
Cadaver Bear 2 300% 360,000 15,000 53.33s 93.33–96.67s
Formicidaean Ariant 2 200% 150,000 270,000 53.33s 93.33–96.67s
Sir Rel 3 150% 75,000 18,750 160s 93.33–96.67s
Sir Rel 3 150% 75,000 18,750 163.33s 93.33–96.67s
Ms. Sign 1 100% 10,000 1 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 40% chance to open an EX stage.