Enigma Stages · Dark Frontier · 1/1

Energy100
Clear XP1,900
Base HP750,000
Map length4,600
Max enemies20
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Dark Unlimited 800% 40,000 16,000 3.33s 10–16.67s
Shadow Boxer K 2 200% 160,000 9,994 10s 26.67s
Tackey 1 100% 128,000 9,000 10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Tackey 2 100% 128,000 9,000 Immediately 10–13.33s
Dark Otter 3 150% 262,500 9,745 Immediately 13.33–16.67s
Shadow Boxer K 2 200% 160,000 9,994 Immediately 6.67–10s
Razorback Boss 1 100% 1,150,000 20,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 10%
  • Talent Orb 2.5%
  • Talent Orb 10%
  • Talent Orb 2.5%

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.