Enigma Stages · Dark Frontier · 1/1
Energy100
Clear XP1,900
Base HP750,000
Map length4,600
Max enemies20
Spawn interval0.03s
Enemy traits DarkTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 800% | 40,000 | 16,000 | 3.33s | 10–16.67s |
| | 2 | 200% | 160,000 | 9,994 | 10s | 26.67s |
| | 1 | 100% | 128,000 | 9,000 | 10s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 2 | 100% | 128,000 | 9,000 | Immediately | 10–13.33s |
| | 3 | 150% | 262,500 | 9,745 | Immediately | 13.33–16.67s |
| | 2 | 200% | 160,000 | 9,994 | Immediately | 6.67–10s |
| | 1 | 100% | 1,150,000 | 20,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.