Enigma Stages · Dark Summit · 1/1
Energy100
Clear XP1,900
Base HP650,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits DarkTraitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 1 | 200% | 160,000 | 9,994 | 10s | — |
| | 2 | 200% | 160,000 | 9,994 | 26.67s | 3.33–6.67s |
| | 4 | 200% | 160,000 | 9,994 | 53.33s | 1.67–3.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 200% | 160,000 | 9,994 | Immediately | — |
| | 3 | 200% | 160,000 | 9,994 | Immediately | 19.33–20s |
| | 5 | 200% | 160,000 | 9,994 | Immediately | 19.33–20s |
| | 1 | 200% | 350,000 | 12,994 | Immediately | — |
| | 3 | 200% | 350,000 | 12,994 | Immediately | 19.33–20s |
| | 5 | 200% | 350,000 | 12,994 | Immediately | 19.33–20s |
| | 2 | 300% | 600,000 | 56,289 | Immediately | 10s |
| | 1 | 100% | 5,000 | 2,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.