Gauntlet Stages · Summer Break Cats Castaway · 19/20

Energy190
Clear XP5,700
Base HP600,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRedZombieAlien

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Snache Unlimited 1800% 1,800 270 3.33s 13.33–26.67s
Ginger Snache Unlimited 200% 24,000 3,600 6.67s 20–33.33s
Znache Unlimited 200% 32,000 4,000 13.33s 26.67–40s
Snache 10 1800% 1,800 270 20s 3.33–10s
Ginger Snache 5 200% 24,000 3,600 26.67s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Snache Unlimited 1800% 1,800 270 Immediately 6.67–13.33s
Nimoy Bore Boss 1 750% 1,200,000 13,492 Immediately
Bore 1 200% 800,000 9,674 after 10s
Dread Bore 1 120% 480,000 5,400 after 20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.