Ranking Dojo Stages · Arena of Honor · 1/1

Energy30
Base HP9,999,999
Map length4,200
Max enemies12
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseTraitlessAngelFloatingRed

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 9 types
ケリ姫 (第2形態) Boss 1 1100% 66,000 46,200 Start
Gabriel 4 550% 71,500 8,525 Start 3.33–6.67s
Enemy No.463 Boss 1 550% 990,000 71,500 Start
プリンセスカオル 2 650% 325,000 15,600 0.07s 16.67–23.33s
剣士 (第2形態) 8 1050% 1,050 10,500 0.07s 3.33–6.67s
Enemy No.462 Boss 1 550% 1,210,000 93,500 Start
B.B.Bunny 5 1050% 5,250 525 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 1000% 60,000 42,000 Start
Gabriel 4 500% 65,000 7,750 Start 3.33–6.67s
Enemy No.463 Boss 1 500% 900,000 65,000 Start
プリンセスカオル 2 600% 300,000 14,400 0.07s 16.67–23.33s
剣士 (第2形態) 8 1000% 1,000 10,000 0.07s 3.33–6.67s
Enemy No.462 Boss 1 500% 1,100,000 85,000 Start
B.B.Bunny 5 1000% 5,000 500 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 900% 54,000 37,800 Start
Gabriel 4 450% 58,500 6,975 Start 3.33–6.67s
Enemy No.463 Boss 1 450% 810,000 58,500 Start
プリンセスカオル 2 550% 275,000 13,200 0.07s 16.67–23.33s
剣士 (第2形態) 8 950% 950 9,500 0.07s 3.33–6.67s
Enemy No.462 Boss 1 450% 990,000 76,500 Start
B.B.Bunny 5 950% 4,750 475 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 800% 48,000 33,600 Start
Gabriel 4 400% 52,000 6,200 Start 3.33–6.67s
Enemy No.463 Boss 1 400% 720,000 52,000 Start
プリンセスカオル 2 500% 250,000 12,000 0.07s 16.67–23.33s
剣士 (第2形態) 8 900% 900 9,000 0.07s 3.33–6.67s
Enemy No.462 Boss 1 400% 880,000 68,000 Start
B.B.Bunny 5 900% 4,500 450 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 700% 42,000 29,400 Start
Gabriel 4 350% 45,500 5,425 Start 3.33–6.67s
Enemy No.463 Boss 1 350% 630,000 45,500 Start
プリンセスカオル 2 450% 225,000 10,800 0.07s 16.67–23.33s
剣士 (第2形態) 8 850% 850 8,500 0.07s 3.33–6.67s
Enemy No.462 Boss 1 350% 770,000 59,500 Start
B.B.Bunny 5 850% 4,250 425 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 600% 36,000 25,200 Start
Gabriel 4 300% 39,000 4,650 Start 3.33–6.67s
Enemy No.463 Boss 1 300% 540,000 39,000 Start
プリンセスカオル 2 400% 200,000 9,600 0.07s 16.67–23.33s
剣士 (第2形態) 8 800% 800 8,000 0.07s 3.33–6.67s
Enemy No.462 Boss 1 300% 660,000 51,000 Start
B.B.Bunny 5 800% 4,000 400 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 500% 30,000 21,000 Start
Gabriel 4 250% 32,500 3,875 Start 3.33–6.67s
Enemy No.463 Boss 1 250% 450,000 32,500 Start
プリンセスカオル 2 350% 175,000 8,400 0.07s 16.67–23.33s
剣士 (第2形態) 8 750% 750 7,500 0.07s 3.33–6.67s
Enemy No.462 Boss 1 250% 550,000 42,500 Start
B.B.Bunny 5 750% 3,750 375 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 400% 24,000 16,800 Start
Gabriel 4 200% 26,000 3,100 Start 3.33–6.67s
Enemy No.463 Boss 1 200% 360,000 26,000 Start
プリンセスカオル 2 300% 150,000 7,200 0.07s 16.67–23.33s
剣士 (第2形態) 8 700% 700 7,000 0.07s 3.33–6.67s
Enemy No.462 Boss 1 200% 440,000 34,000 Start
B.B.Bunny 5 700% 3,500 350 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 350% 21,000 14,700 Start
Gabriel 4 150% 19,500 2,325 Start 3.33–6.67s
Enemy No.463 Boss 1 150% 270,000 19,500 Start
プリンセスカオル 2 250% 125,000 6,000 0.07s 16.67–23.33s
剣士 (第2形態) 8 650% 650 6,500 0.07s 3.33–6.67s
Enemy No.462 Boss 1 150% 330,000 25,500 Start
B.B.Bunny 5 650% 3,250 325 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 300% 18,000 12,600 Start
Gabriel 4 150% 19,500 2,325 Start 3.33–6.67s
Enemy No.463 Boss 1 100% 180,000 13,000 Start
プリンセスカオル 2 200% 100,000 4,800 0.07s 16.67–23.33s
剣士 (第2形態) 8 600% 600 6,000 0.07s 3.33–6.67s
Enemy No.462 Boss 1 70% 154,000 11,900 Start
B.B.Bunny 5 600% 3,000 300 Start 3.33–6.67s
ケリ姫 (第2形態) Boss 1 100% 6,000 4,200 0.07s
プリンセスカオル 1 100% 50,000 2,400 0.07s
ガウガウ (第2形態) Boss 1 80% 64,000 2,400 0.07s
B.B.Bunny 10 400% 2,000 200 0.07s 3.33–6.67s
剣士 (第2形態) 2 400% 400 4,000 0.07s 6.67–13.33s
ユーリンチー Boss 1 150% 3,000 270 0.07s
剣士 (第2形態) 4 150% 150 1,500 0.07s 3.33–6.67s
Once base HP ≤ 0% 2 types
Enemy No.283 Boss 1 100% 100 999,999 Immediately
剣士 (第2形態) 2 100% 100 1,000 Immediately 3.33–6.67s
剣士 (第2形態) Unlimited 100% 100 1,000 Immediately 26.67–40s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.