Regular Event Stages · Deadly Carnival! · 2/2

Energy100
Clear XP1,900
Base HP596,200
Map length4,600
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Gato Amigo 10 100% 17,500 5,700 6.67s 0.67–3.33s
Gato Amigo Unlimited 100% 17,500 5,700 33.33s 6.67–13.33s
Skelecat Unlimited 100% 25,000 18,000 33.33s 6.67–13.33s
Hyper Mr. 1 100% 478,000 4,837 33.33s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 99% 6 types
Dark Lazer Boss 1 100% 1,248,000 7,880 Immediately
Flying Ninja Cat 1 100% 1,000,000 7,220 Immediately
Lollycat 3 1×3 100% 300,000 777 Immediately 0.07s
Loincloth Cat 1 100% 180,000 1,600 Immediately
Riceball Cat 10 100% 133,300 4,440 Immediately 0.67–1.33s
Skelecat Boss 1 20% 5,000 3,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.