Regular Event Stages · Monthly Event All-Stars Wonderful Celebration! · 1/1

Energy100
Clear XP1,900
Base HP882,000
Map length4,200
Max enemies4
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Fireworks Guys (High-Yield) 6 100% 1 1 Start 3.33–4s
Fireworks Guys (High-Yield) Unlimited 100% 1 1 2s 13.33–16.67s
Dashing Face 5 300% 150,000 1,800 20.67s 2–3.33s
Dashing Face Unlimited 300% 150,000 1,800 66.67s 40–53.33s
Ms. Sign Unlimited 800% 80,000 8 900s 900s
Once base HP ≤ 99% 6 types
Lord Enma 2 1×2 400% 450,360 24,000 Immediately 26.67–33.33s
Pigge Back Unlimited 1000% 100,000 2,000 Immediately 6–18s
Marching Kory Boss 1 500% 1,050,000 24,000 Immediately
Pigge Back 4 1000% 100,000 2,000 Immediately 0.07–0.33s
Mighty Gui Zuli Boss 1 400% 332,000 33,200 Immediately
Hermit Peng 1 600% 150,000 3,900 Immediately
Master Da Xun 1 600% 600,000 16,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.