Regular Event Stages · Unprecedented Forecasts · 1/1

Energy150
Clear XP4,500
Base HP30,000
Map length4,600
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRed

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Snache Unlimited 150% 150 22 6.67s 13.33–16.67s
Squire Rel Unlimited 150% 120 45 10s 16.67–20s
White Wind 5 100% 5,000 100 16.67s 33.33–36.67s
Sir Seal 3 150% 3,750 225 26.67s 40–43.33s
Le'boin 1 150% 6,000 981 43.33s
White Wind 2 100% 5,000 100 60s 26.67–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 100% chance to open an EX stage.