Aqua Saint I (Deadly)
Aqua Saint II (Merciless)Regular Event Stages · Jumbo Invasion · 1/4
Energy200
Clear XP4,000
Base HP1,200,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits DarkAngelBehemoth
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 3 | 1200% | 60,000 | 24,000 | 5.33s | 20–23.33s |
| | 1 | 300% | 294,000 | 16,701 | 20s | — |
| Once base HP ≤ 99% 6 types | ||||||
| | 1 | 100% | 2,500,000 | 110,000 | Immediately | — |
| | Unlimited | 1200% | 60,000 | 24,000 | Immediately | 26.67–30s |
| | 2 | 100% | 160,000 | 4,500 | Immediately | 146.67–150s |
| | 3 | 100% | 321,234 | 11,234 | Immediately | 80–83.33s |
| | 3 | 300% | 294,000 | 16,701 | after 36.67s | 56.67–60s |
| | 2 | 300% | 240,000 | 14,991 | after 56.67s | 73.33–76.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.