Regular Event Stages · Jungle Survival · 3/4

Energy120
Clear XP2,280
Base HP180,000
Map length3,500
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessRedDark

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Boulder 2 350% 35,000 7,000 6.67s 20–26.67s
White Wind Unlimited 500% 25,000 500 0.67s 26.67–33.33s
White Wind 2 500% 25,000 500 16.67s 13.33–20s
Red Wind 2 500% 25,000 500 10s 13.33–20s
Once base HP ≤ 99% 4 types
Dark Wind Boss 1 500% 25,000 750 Immediately
Dark Wind 3 500% 25,000 750 after 1.33s 6.67–13.33s
White Wind 4 500% 25,000 500 after 3.33s 6.67–13.33s
Red Wind 4 500% 25,000 500 after 6.67s 6.67–13.33s
Boulder 6 350% 35,000 7,000 after 0.67s 6.67–13.33s
Boulder 6 350% 35,000 7,000 after 5s 5–10s
Boulder 6 350% 35,000 7,000 after 10s 3.33–6.67s
Boulder 6 350% 35,000 7,000 after 16.67s 1.67–3.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.