Regular Event Stages · Jungle Survival · 1/4
Energy30
Clear XP570
Base HP1,500
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 2 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 1 type | ||||||
| | 1 | 5% | 250 | 5 | 3.33s | — |
| | Unlimited | 5% | 250 | 5 | 33.33s | 26.67–33.33s |
| Once base HP ≤ 99% 2 types | ||||||
| | 3 | 5% | 250 | 5 | after 0.07s | 6.67–13.33s |
| | 1 | 5% | 100 | 25 | after 0.07s | — |
| | 5 | 5% | 100 | 25 | after 2s | 2–6s |
| | 3 | 5% | 100 | 25 | after 2.67s | 4–12s |
| | Unlimited | 5% | 100 | 25 | after 33.33s | 20–26.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.