Regular Event Stages · Jungle Survival · 1/4

Energy30
Clear XP570
Base HP1,500
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
White Wind 1 5% 250 5 3.33s
White Wind Unlimited 5% 250 5 33.33s 26.67–33.33s
Once base HP ≤ 99% 2 types
White Wind 3 5% 250 5 after 0.07s 6.67–13.33s
Log Boss 1 5% 100 25 after 0.07s
Log 5 5% 100 25 after 2s 2–6s
Log 3 5% 100 25 after 2.67s 4–12s
Log Unlimited 5% 100 25 after 33.33s 20–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.