Requiem for Angels (Merciless)

Regular Event Stages · Papuu's Paradox · 2/2

Energy200
Clear XP3,800
Base HP2,000,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits AlienTraitlessColossusAngelRelic

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
UltraBaaBaa 1 2500% 12,500 25,000 6.67s
Mega Baa Baa 1 200% 96,000 78,000 20s
Mistress Celeboodle 1 1500% 67,500 56,250 26.67s
UltraBaaBaa 2 2500% 12,500 25,000 40s 23.33–26.67s
General GreGory 2 2500% 375,000 14,175 46.67s 26.67–33.33s
Once base HP ≤ 99% 7 types
UltraBaaBaa Unlimited 2500% 12,500 25,000 Immediately 20–26.67s
Heavenly Herald Papuu Boss 1 100% 2,500,000 4,000 Immediately
Mega Baa Baa 8 200% 96,000 78,000 Immediately 26.67–33.33s
Mr. Puffington 1 100% 400,000 30,000 Immediately
Kid Tappa 2 1200% 480,000 600 after 2s 133.33s
Mistress Celeboodle 4 1500% 67,500 56,250 after 6.67s 73.33–80s
General GreGory 2 2500% 375,000 14,175 after 20s 26.67–33.33s
General GreGory 2 2500% 375,000 14,175 after 66.67s 26.67–33.33s
General GreGory 3 2500% 375,000 14,175 after 110s 26.67–33.33s
General GreGory Unlimited 2500% 375,000 14,175 after 176.67s 40–46.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.