Regular Event Stages · Machines in Revolt · 6/10

Energy120
Clear XP3,600
Base HP250,000
Map length3,600
Max enemies15
Spawn interval0.03s
Enemy traits MetalTraitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Metal One Horn 1 100% 800 3,200 6.67s
Metal Snache 4 200% 110 600 6.67s 4–12s
Metal Snache 2 200% 110 600 26.67s 2–6s
Metal Snache 1 200% 110 600 40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Metal Snache 9 200% 110 600 Immediately 4–8s
Metal Snache 9 200% 110 600 Immediately 2–6s
Metal One Horn 3 100% 800 3,200 Immediately 20s
Super Metal Hippoe Boss 1 100% 8,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.