Regular Event Stages · Machines in Revolt · 5/10

Energy120
Clear XP3,600
Base HP150,000
Map length4,000
Max enemies40
Spawn interval0.03s
Enemy traits MetalDarkTraitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Croconator 2 100% 5 800 3.33s 26–26.67s
Croconator 2 100% 5 800 13.33s 26–26.67s
Croconator 2 100% 5 800 14s 26–26.67s
Croconator 2 100% 5 800 15s 26–26.67s
Doge Dark 4 200% 10,000 4,000 10s 13.33–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Croconator Unlimited 100% 5 800 after 10s 8–12s
Doge Dark 8 200% 10,000 4,000 after 6.67s 6.67–10s
Doge Dark 16 200% 10,000 4,000 after 3.33s 3.33–6.67s
Croconator 16 100% 5 800 Immediately 5–6s
Croconator 16 100% 5 800 after 3.33s 4–5s
Croconator 16 100% 5 800 after 6.67s 3–4s
Croconator 16 100% 5 800 after 10s 2–3s
Dark Otter 1 100% 175,000 6,497 after 33.33s
Dark Otter 1 100% 175,000 6,497 after 20s
Dark Otter 1 100% 175,000 6,497 Immediately
Croconator Boss 1 100% 5 800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.