Regular Event Stages · Pt. 2: Enemy Maneuvers · 8/11

Energy160
Clear XP3,040
Base HP600,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits DarkMetalZombieFloatingTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Lucky Dags 1 200% 200,000 48,000 40s
Doge Dark 3 400% 20,000 8,000 10s 19.33–20s
Doge Dark 3 400% 20,000 8,000 11.33s 19.33–20s
Doge Dark 3 400% 20,000 8,000 13.33s 19.33–20s
Haterbaa 2.0 5 150% 22 20,250 20s 13.33–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Doge Dark Unlimited 400% 20,000 8,000 Immediately 20–30s
The Thrillerz 10 100% 10,000 6,500 Immediately 5–10s
Zuche 5 100% 17,500 17,000 Immediately 10–15s
Sister Lione 1 200% 280,000 16,000 after 10s
Ms. Madonna Boss 1 200% 480,000 4,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.