Regular Event Stages · Pt. 2: Enemy Maneuvers · 7/11
Energy160
Clear XP3,040
Base HP480,000
Map length3,600
Max enemies12
Spawn interval0.03s
Enemy traits RedDarkTraitlessAngel
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 8 | 100% | 12,000 | 1,800 | 5s | 6.67–13.33s |
| | 4 | 1200% | 18,000 | 1,440 | 5s | 13.33–20s |
| | 2 | 200% | 60,000 | 2,000 | 15s | 30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 100% | 12,000 | 1,800 | Immediately | 10–20s |
| | Unlimited | 1200% | 18,000 | 1,440 | Immediately | 20–30s |
| | 1 | 100% | 400,000 | 9,000 | after 10s | — |
| | 1 | 200% | 360,000 | 15,000 | after 20s | — |
| | 1 | 200% | 360,000 | 15,000 | after 3.33s | — |
| | 1 | 100% | 600,000 | 12,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.