Regular Event Stages · Pt. 2: Enemy Maneuvers · 7/11

Energy160
Clear XP3,040
Base HP480,000
Map length3,600
Max enemies12
Spawn interval0.03s
Enemy traits RedDarkTraitlessAngel

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Ginger Snache 8 100% 12,000 1,800 5s 6.67–13.33s
Pigge 4 1200% 18,000 1,440 5s 13.33–20s
Pigge Victorious 2 200% 60,000 2,000 15s 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Ginger Snache Unlimited 100% 12,000 1,800 Immediately 10–20s
Pigge Unlimited 1200% 18,000 1,440 Immediately 20–30s
Selena 1 100% 400,000 9,000 after 10s
Bang-Bang 1 200% 360,000 15,000 after 20s
Bang-Bang 1 200% 360,000 15,000 after 3.33s
Heavenly Le'saint Boss 1 100% 600,000 12,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.