Regular Event Stages · Pt. 2: Enemy Maneuvers · 9/11

Energy160
Clear XP3,040
Base HP720,000
Map length4,500
Max enemies12
Spawn interval0.03s
Enemy traits RedAlienFloatingColossusTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Sir Seal 4 1800% 45,000 2,700 Start 16.67–20s
Hyppoh 3 1000% 70,000 2,000 10s 23.33–26.67s
Mooth 2 1800% 90,000 6,300 20s 30–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Sir Seal Unlimited 1800% 45,000 2,700 Immediately 20–30s
Hyppoh Unlimited 1000% 70,000 2,000 Immediately 30–40s
Mega-Mooth 1 1600% 192,000 12,800 after 20s
Super Hyppoh 1 32500% 585,000 16,250 after 10s
Baron Seal Boss 1 4700% 705,000 14,100 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.