Regular Event Stages · Pt. 2: Enemy Maneuvers · 6/11

Energy120
Clear XP2,280
Base HP360,000
Map length6,000
Max enemies18
Spawn interval0.03s
Enemy traits TraitlessDarkRedAngel

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
Easter Duche Boss 1 200% 300,000 7,200 20s
Golden Doge Unlimited 600% 9,000 1,800 Start 20–40s
Killer Cat 5 2400% 86,400 5,760 10s 20s
Easter B.B.Bunny 3 200% 50,000 3,000 30s 30s
Gary Gory 1 200% 72,000 3,000 40s
Red Slug 5 600% 60,000 4,500 60s 10–13.33s
Black Slug 3 300% 90,000 3,750 60s 16.67–20s
Angelic Slug 1 300% 225,000 9,900 60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.