Regular Event Stages · #04 Yowling Village · 8/10

Energy160
Clear XP3,040
Base HP360,000
Map length5,000
Max enemies6
Spawn interval0.03s
Enemy traits FloatingAkuZombieTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Ghost Doge Unlimited 1200% 2,160 192 33.33s 6.67–13.33s
Ghost Baa Baa Unlimited 1200% 12,000 1,200 33.33s 20–33.33s
Aku Doge 5 200% 9,000 4,400 6.67s 13.33s
Zoge Unlimited 150% 22,500 2,700 6.67s 20–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Dead Donny Dash 1 100% 200,000 6,000 Immediately
Zoge 3 150% 22,500 2,700 Immediately 0.07s
Cerberus Kids 3 200% 5,000 5,000 Immediately 0.07s
Aku Gory 4 100% 85,000 6,868 Immediately 20s
Aku Doge Unlimited 200% 9,000 4,400 Immediately 26.67–40s
Dread Bore Boss 1 100% 400,000 4,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.