Regular Event Stages · #04 Yowling Village · 8/10
Energy160
Clear XP3,040
Base HP360,000
Map length5,000
Max enemies6
Spawn interval0.03s
Enemy traits FloatingAkuZombieTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 1200% | 2,160 | 192 | 33.33s | 6.67–13.33s |
| | Unlimited | 1200% | 12,000 | 1,200 | 33.33s | 20–33.33s |
| | 5 | 200% | 9,000 | 4,400 | 6.67s | 13.33s |
| | Unlimited | 150% | 22,500 | 2,700 | 6.67s | 20–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 1 | 100% | 200,000 | 6,000 | Immediately | — |
| | 3 | 150% | 22,500 | 2,700 | Immediately | 0.07s |
| | 3 | 200% | 5,000 | 5,000 | Immediately | 0.07s |
| | 4 | 100% | 85,000 | 6,868 | Immediately | 20s |
| | Unlimited | 200% | 9,000 | 4,400 | Immediately | 26.67–40s |
| | 1 | 100% | 400,000 | 4,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.