Regular Event Stages · #04 Yowling Village · 7/10
Energy160
Clear XP3,040
Base HP270,000
Map length5,500
Max enemies15
Spawn interval0.03s
Enemy traits AkuZombieFloatingTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 10 | 200% | 5,000 | 5,000 | Start | 5–10s |
| | 5 | 100% | 16,000 | 2,000 | 10s | 10–20s |
| | Unlimited | 100% | 180 | 16 | 20s | 13.33–26.67s |
| | Unlimited | 100% | 200 | 30 | 20s | 20–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 100% | 16,000 | 2,000 | Immediately | 20–40s |
| | 2 | 100% | 85,000 | 6,868 | Immediately | 46.67s |
| | 5 | 100% | 15,000 | 5,000 | Immediately | 10–20s |
| | 10 | 100% | 15,000 | 5,000 | Immediately | 5–10s |
| | 3 | 100% | 75,000 | 4,500 | Immediately | 40s |
| | 1 | 100% | 720,000 | 25,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.