Regular Event Stages · #04 Yowling Village · 6/10
Energy120
Clear XP2,280
Base HP180,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits AkuZombieFloatingTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 100% | 4,500 | 2,200 | 13.33s | — |
| | Unlimited | 100% | 4,500 | 2,200 | 20s | 20–30s |
| | Unlimited | 100% | 2,500 | 2,500 | 30s | 10–20s |
| | 1 | 50% | 24,000 | 1,800 | 16.67s | — |
| | 1 | 50% | 24,000 | 1,800 | 33.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 10 | 100% | 4,500 | 2,200 | Immediately | 13.33–20s |
| | 5 | 400% | 4,000 | 400 | Immediately | 10–16.67s |
| | 5 | 50% | 21,000 | 4,000 | Immediately | 13.33–20s |
| | 1 | 50% | 50,000 | 3,998 | Immediately | — |
| | 3 | 100% | 60,000 | 3,000 | Immediately | 33.33s |
| | 1 | 100% | 2,500 | 2,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.