Regular Event Stages · Season 4: Graduation Day · 7/8
Energy150
Clear XP4,500
Base HP10
Map length5,500
Max enemies24
Spawn interval0.03s
Enemy traits DarkRed
Boss
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 375000% | 37,500 | 3,750 | Start | — |
| | 1 | 400% | 20,000 | 600 | 5s | — |
| | 1 | 400% | 20,000 | 400 | 10s | — |
| | 1 | 400% | 20,000 | 600 | 16.67s | — |
| | 1 | 400% | 20,000 | 400 | 25s | — |
| | 1 | 400% | 20,000 | 600 | 35s | — |
| | Unlimited | 400% | 2,000 | 200 | 6.67s | 32.67–33.33s |
| | Unlimited | 400% | 2,000 | 200 | 20s | 32.67–33.33s |
| | Unlimited | 400% | 2,000 | 200 | 21.67s | 32.67–33.33s |
| | Unlimited | 400% | 2,000 | 200 | 23.33s | 32.67–33.33s |
| Once base HP ≤ 99% 2 types | ||||||
| | 3 | 400% | 20,000 | 600 | Immediately | 16.67–20s |
| | 3 | 400% | 20,000 | 400 | Immediately | 16.67–20s |
| | 5 | 400% | 20,000 | 600 | Immediately | 8.33–10s |
| | 5 | 400% | 20,000 | 400 | Immediately | 8.33–10s |
| | 1 | 1% | 50 | 1 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.