Regular Event Stages · Season 4: Graduation Day · 7/8

Energy150
Clear XP4,500
Base HP10
Map length5,500
Max enemies24
Spawn interval0.03s
Enemy traits DarkRed

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Enemy No.602 1 375000% 37,500 3,750 Start
Dark Wind 1 400% 20,000 600 5s
Red Wind 1 400% 20,000 400 10s
Dark Wind 1 400% 20,000 600 16.67s
Red Wind 1 400% 20,000 400 25s
Dark Wind 1 400% 20,000 600 35s
B.B.Bunny Unlimited 400% 2,000 200 6.67s 32.67–33.33s
B.B.Bunny Unlimited 400% 2,000 200 20s 32.67–33.33s
B.B.Bunny Unlimited 400% 2,000 200 21.67s 32.67–33.33s
B.B.Bunny Unlimited 400% 2,000 200 23.33s 32.67–33.33s
Once base HP ≤ 99% 2 types
Dark Wind 3 400% 20,000 600 Immediately 16.67–20s
Red Wind 3 400% 20,000 400 Immediately 16.67–20s
Dark Wind 5 400% 20,000 600 Immediately 8.33–10s
Red Wind 5 400% 20,000 400 Immediately 8.33–10s
Dark Wind Boss 1 1% 50 1 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.