Regular Event Stages · Season 4: Graduation Day · 8/8

Energy200
Clear XP6,000
Base HP10
Map length5,500
Max enemies32
Spawn interval0.03s
Enemy traits TraitlessRedDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Enemy No.602 1 450000% 45,000 4,500 Start
White Wind 1 500% 25,000 500 10s
Red Wind 1 500% 25,000 500 10s
Dark Wind 1 500% 25,000 750 10s
Croco Unlimited 600% 420 180 Start 5–15s
B.B.Bunny Unlimited 600% 3,000 300 Start 5–15s
Squire Rel Unlimited 600% 480 180 Start 5–15s
Once base HP ≤ 99% 3 types
White Wind 5 500% 25,000 500 Immediately 6.67–10s
Red Wind 5 500% 25,000 500 Immediately 6.67–10s
Dark Wind 5 500% 25,000 750 Immediately 6.67–10s
Dark Wind Boss 1 1% 50 1 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.