Regular Event Stages · Season 4: Graduation Day · 8/8
Energy200
Clear XP6,000
Base HP10
Map length5,500
Max enemies32
Spawn interval0.03s
Enemy traits TraitlessRedDark
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 1 | 450000% | 45,000 | 4,500 | Start | — |
| | 1 | 500% | 25,000 | 500 | 10s | — |
| | 1 | 500% | 25,000 | 500 | 10s | — |
| | 1 | 500% | 25,000 | 750 | 10s | — |
| | Unlimited | 600% | 420 | 180 | Start | 5–15s |
| | Unlimited | 600% | 3,000 | 300 | Start | 5–15s |
| | Unlimited | 600% | 480 | 180 | Start | 5–15s |
| Once base HP ≤ 99% 3 types | ||||||
| | 5 | 500% | 25,000 | 500 | Immediately | 6.67–10s |
| | 5 | 500% | 25,000 | 500 | Immediately | 6.67–10s |
| | 5 | 500% | 25,000 | 750 | Immediately | 6.67–10s |
| | 1 | 1% | 50 | 1 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.