Regular Event Stages · Season 4: Graduation Day · 6/8

Energy120
Clear XP3,600
Base HP10
Map length5,500
Max enemies26
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Enemy No.602 1 300000% 30,000 3,000 Start
White Wind 1 300% 15,000 300 Start
White Wind 1 300% 15,000 300 6.67s
White Wind 1 300% 15,000 300 13.33s
Red Wind 1 300% 15,000 300 33.33s
Red Wind 1 300% 15,000 300 43.33s
Red Wind 1 300% 15,000 300 53.33s
Squire Rel Unlimited 400% 320 120 10s 6.67–13.33s
Squire Rel Unlimited 400% 320 120 50s 6.67–13.33s
Squire Rel Unlimited 400% 320 120 100s 6.67–13.33s
Once base HP ≤ 99% 3 types
White Wind 5 300% 15,000 300 Immediately 6.67–10s
Red Wind 3 300% 15,000 300 Immediately 10s
Red Wind Boss 1 1% 50 1 Immediately
Squire Rel Unlimited 400% 320 120 Immediately 6.67–13.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.