Regular Event Stages · Season 4: Graduation Day · 5/8

Energy100
Clear XP3,000
Base HP10
Map length5,500
Max enemies14
Spawn interval0.03s
Enemy traits RedTraitlessDark

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Enemy No.602 1 225000% 22,500 2,250 Start
Red Wind 1 150% 7,500 150 3.33s
White Wind 1 150% 7,500 150 13.33s
Dark Wind 1 150% 7,500 225 23.33s
Croco Unlimited 200% 140 60 5s 10–20s
Once base HP ≤ 99% 4 types
White Wind 3 150% 7,500 150 Immediately 6.67–10s
Red Wind 3 150% 7,500 150 Immediately 6.67–10s
Dark Wind 3 150% 7,500 225 Immediately 6.67–10s
White Wind Boss 1 150% 7,500 150 Immediately
Croco 20 200% 140 60 Immediately 2–4s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.