Regular Event Stages · Season 4: Graduation Day · 5/8
Energy100
Clear XP3,000
Base HP10
Map length5,500
Max enemies14
Spawn interval0.03s
Enemy traits RedTraitlessDark
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 225000% | 22,500 | 2,250 | Start | — |
| | 1 | 150% | 7,500 | 150 | 3.33s | — |
| | 1 | 150% | 7,500 | 150 | 13.33s | — |
| | 1 | 150% | 7,500 | 225 | 23.33s | — |
| | Unlimited | 200% | 140 | 60 | 5s | 10–20s |
| Once base HP ≤ 99% 4 types | ||||||
| | 3 | 150% | 7,500 | 150 | Immediately | 6.67–10s |
| | 3 | 150% | 7,500 | 150 | Immediately | 6.67–10s |
| | 3 | 150% | 7,500 | 225 | Immediately | 6.67–10s |
| | 1 | 150% | 7,500 | 150 | Immediately | — |
| | 20 | 200% | 140 | 60 | Immediately | 2–4s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.