Regular Event Stages · Season 4: Graduation Day · 3/8

Energy70
Clear XP2,100
Base HP10
Map length5,500
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Enemy No.602 1 100000% 10,000 1,000 Start
Red Wind 1 75% 3,750 75 3.33s
Red Wind 1 75% 3,750 75 23.33s
Red Wind 1 75% 3,750 75 50s
Those Guys 3 100% 200 20 5s 5–15s
Once base HP ≤ 99% 2 types
Red Wind 2 75% 3,750 75 Immediately 16.67–20s
Red Wind 4 75% 3,750 75 Immediately 10s
Red Wind Boss 1 1% 50 1 Immediately
Those Guys 15 100% 200 20 Immediately 1.67–5s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.