Regular Event Stages · Season 4: Graduation Day · 3/8
Energy70
Clear XP2,100
Base HP10
Map length5,500
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitless
Boss
Enemies 3 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 1 | 100000% | 10,000 | 1,000 | Start | — |
| | 1 | 75% | 3,750 | 75 | 3.33s | — |
| | 1 | 75% | 3,750 | 75 | 23.33s | — |
| | 1 | 75% | 3,750 | 75 | 50s | — |
| | 3 | 100% | 200 | 20 | 5s | 5–15s |
| Once base HP ≤ 99% 2 types | ||||||
| | 2 | 75% | 3,750 | 75 | Immediately | 16.67–20s |
| | 4 | 75% | 3,750 | 75 | Immediately | 10s |
| | 1 | 1% | 50 | 1 | Immediately | — |
| | 15 | 100% | 200 | 20 | Immediately | 1.67–5s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.