Regular Event Stages · Season 4: Graduation Day · 2/8

Energy60
Clear XP1,800
Base HP10
Map length5,500
Max enemies10
Spawn interval0.03s
Enemy traits Traitless

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
Enemy No.602 1 50000% 5,000 500 Start
White Wind 1 25% 1,250 25 6.67s
White Wind 1 25% 1,250 25 22.67s
White Wind 1 25% 1,250 25 36.67s
White Wind 1 25% 1,250 25 48.67s
White Wind 1 25% 1,250 25 58.67s
White Wind 1 25% 1,250 25 66.67s
White Wind 1 25% 1,250 25 72.67s
White Wind 1 25% 1,250 25 76.67s
White Wind 1 25% 1,250 25 78.67s
Snache 10 100% 100 15 3.33s 6.67–16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.