Regular Event Stages · Teacher! It's Spring! · 7/8

Energy100
Clear XP3,000
Base HP150,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Those Guys Unlimited 800% 1,600 160 Start 1.33–3.33s
Teacher A 4 700% 280,000 4,599 20s 0.07–40s
Master A. 2 100% 40,000 557 13.33s 66.67s
Otta-smack-u 3 100% 30,000 1,497 133.33s 20–23.33s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 5 types
THE SLOTH 1 100% 300,000 8,000 Immediately
Those Guys Unlimited 1200% 2,400 240 Immediately 0.67–2s
Otta-smack-u 2 100% 30,000 1,497 Immediately 46.67s
Otta-smack-u Unlimited 100% 30,000 1,497 Immediately 46.67s
Shadow Boxer K 2 100% 80,000 4,997 Immediately 2–3.33s
Teacher A 2 100% 40,000 657 Immediately 66.67s
Those Guys Boss 1 800% 1,600 160 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.