Regular Event Stages · Teacher! It's Spring! · 8/8

Energy110
Clear XP3,300
Base HP160,000
Map length5,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessDarkFloatingRed

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Squire Rel Unlimited 100% 80 30 53.33s 0.67–6.67s
Doge Dark Unlimited 100% 5,000 2,000 20s 6.67–16s
Snache Unlimited 400% 400 60 Start 2.67–6.67s
Mooth 5 400% 20,000 1,400 6.67s 0.67–3.33s
Shy Boy 4 150% 52,500 750 46.67s 0.67–3.33s
Owlbrow 5 100% 10,000 3,000 80s 0.67–3.33s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 3 types
Teacher Bear Unlimited 500% 15,000 5,000 Immediately 26.67–33.33s
Teacher Bun Bun 1 400% 399,996 9,000 Immediately
Teacher A Boss 1 350% 140,000 2,299 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.