Regular Event Stages · Teacher! It's Spring! · 6/8

Energy95
Clear XP2,850
Base HP100,000
Map length5,600
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessFloatingDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
B.B.Bunny Unlimited 200% 1,000 100 Start 6.67–16.67s
B.B.Bunny 8 200% 1,000 100 Start 0.07–3.33s
Those Guys Unlimited 200% 400 40 Start 3.33–10s
Shy Boy 3 100% 35,000 500 20s 1.33–3.33s
Sir Seal Unlimited 800% 20,000 1,200 40s 26.67–40s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 3 types
Doge Dark Unlimited 150% 7,500 3,000 Immediately 13.33–20s
Doge Dark 10 150% 7,500 3,000 Immediately 6.67–13.33s
St. Pigge the 2nd 3 150% 60,000 600 Immediately 1.33–3.33s
Teacher A Boss 1 200% 80,000 1,314 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.