Heavenly Tower · Relic Citadel · 9/10

Energy260
Clear XP4,940
Base HP2,000,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits FloatingRelicBehemoth

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Othom 2 100% 800,000 11,111 3.33s 60s
Oldhorn 2 100% 2,400,000 12,000 10s 80s
Ancient Magamojoe Boss 1 100% 2,200,000 35,000 60s
Mr. Puffington 1 100% 400,000 30,000 100s
Once base HP ≤ 90% 1 type
Oldhorn 1 100% 2,400,000 12,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.