Heavenly Tower · Relic Citadel · 8/10

Energy240
Clear XP4,560
Base HP1,750,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits Relic

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Haniwanwan 3 100% 300,000 20,000 6.67s 46.67–53.33s
Sir Rel 3 100% 50,000 12,500 26.67s 46.67–53.33s
Relic Doge Unlimited 100% 75,000 12,000 56.67s 46.67–53.33s
Relic Doge 3 100% 75,000 12,000 60s 46.67–53.33s
Loris 1 100% 360,000 6,000 46.67s
Primeval Cyclone Boss 1 100% 2,333,333 7,777 40s
Once base HP ≤ 99% 1 type
Haniwanwan 1 100% 300,000 20,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.