Heavenly Tower · Infernal Tower · 29/50
Energy200
Clear XP3,800
Base HP990,000
Map length4,800
Max enemies8
Spawn interval0.03s
Enemy traits AkuRedFloatingTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 3 | 600% | 27,000 | 13,200 | 6.67s | 6.67–10s |
| | Unlimited | 600% | 27,000 | 13,200 | 10s | 30–36.67s |
| | 2 | 6000% | 150,000 | 9,000 | 10s | 23.33–26.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 4 2×2 | 200% | 38,000 | 30,000 | Immediately | 10–13.33s |
| | 3 | 6000% | 150,000 | 9,000 | Immediately | 53.33–60s |
| | 6 | 300% | 255,000 | 20,604 | Immediately | 36.67–40s |
| | 3 | 100% | 300,000 | 23,000 | Immediately | 66.67–73.33s |
| | 2 | 100% | 1,200,000 | 5,500 | Immediately | 16.67–20s |
| | 1 | 150% | 480,000 | 10,200 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Bricks ×5 First clear only 13%
Feathers ×5 First clear only 13%
Coal ×5 First clear only 13%
Sprockets ×5 First clear only 13%
Gold ×5 First clear only 13%
Meteorite ×5 First clear only 13%
Beast Bones ×5 First clear only 13%
Ammonite ×5 First clear only 9%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.